Backgammon variant

Fevga · Φεύγα / Moultezim

Fevga — “run!” in Greek, Moultezim in Turkish — removes hitting entirely and hands every single checker the power to hold a point. The result is a pure blocking race: walls, detours, and the constant threat of being sealed behind a six-point fence.

At a glance

HeartlandGreece, Turkey, the Balkans — the third game of a tavli session
Players2, with 15 checkers each
Doubling cubeNot used
HittingNone — a single checker blocks its point
Starting positionAll 15 on diagonally-opposite corners; both players race the same direction
WinningBear off all 15 first; winning before the opponent bears off any checker scores double

How Fevga plays

Both players start with fifteen checkers stacked on diagonally-opposite corners and travel the same direction around the board — you chase the opponent's tail rather than crashing through their ranks. Dice, doubles, and the bear-off follow standard rules. The differences:

  • No hitting. There are no blots in the standard sense: a lone checker cannot be captured, and it denies the point to the opponent all by itself.
  • The head-pass rule. Your first checker must travel past the opponent's starting corner before any second checker may move. Until it gets there, your whole army waits.
  • Fair-play blocking limits. You may not make all six points of your own starting table, and you may not maintain a six-point wall directly in front of an opponent stack that still contains all fifteen of their checkers — total imprisonment from move one is against the rules.

Strategy in brief

  • Every checker is a wall. Spreading single checkers across consecutive points builds cheap primes that would cost two checkers apiece in standard backgammon.
  • Race the head-pass. Winning the early tempo battle — getting your runner past their corner first — often decides who gets to build fences and who has to climb them.
  • Watch the wrap. Because both sides move the same way, blockades hurt most where the opponent's stack must funnel through a narrow stretch of board.

Fevga is the closing act of the Greek tavli triplet and a close cousin of Russian Long Nardy — the same no-contact racing idea, with different starting corners and etiquette.

How Fevga differs from standard backgammon

AspectStandard backgammonFevga
DirectionPlayers move in opposite directions and collide head-onBoth players race the same cyclic direction around the board
BlotsA lone checker can be hitA lone checker is safe — and blocks the point outright
Making a pointRequires two checkersOne checker is enough
The barHit checkers re-enter from the barNo hitting, no bar
Opening restrictionNoneYour first checker must pass the opponent’s starting corner before any other checker may move
Blocking limitsA six-prime anywhere is fair playYou may not close all six points of your own starting table, nor hold a six-prime directly in front of the opponent’s full stack

New to the game? Start with the standard backgammon rules, browse the other variants, or look up any term in the glossary.