Backgammon variant

Plakoto · Πλακωτό

Plakoto is the second leg of the Greek tavli triplet and the most positional game in the family: instead of sending a lone checker to the bar, you trap it under your own. Anchors become impassable bunkers, and one careless blot near your starting point can lose the game on the spot.

At a glance

HeartlandGreece and Cyprus — the middle game of a tavli session
Players2, with 15 checkers each
Doubling cubeNot used
HittingReplaced by pinning — trapped checkers cannot move
Starting positionAll 15 checkers stacked on your starting point; players move in opposite directions
WinningBear off all 15 first; a win before the opponent bears off any checker — or by pinning their mother — scores double

How Plakoto plays

Movement, dice, doubles, and bearing off all work exactly as in standard backgammon. Each player starts with all fifteen checkers stacked on their own starting corner and races them around the board into the home table, then bears off. What changes everything is what happens when you land on an opposing blot:

  • Pinning. Landing on a point with exactly one opposing checker traps that checker beneath yours. It stays pinned — unable to move — until every one of your checkers on top leaves the point.
  • Pinned points are blocks. A pin counts as a made point: the opponent cannot land there, and neither can a second enemy blot “rescue” the prisoner.
  • No hitting, no bar. Checkers are never sent back; the punishment is immobility, which is often worse.

The mother rule

The last checker to leave your starting point is called the mother (μάνα). If the opponent pins your mother while it is still on your starting point — and their own mother is safe — the game ends immediately and they win a double game: with your mother trapped at the very start of your track, the position is hopeless, so Plakoto scores it like a gammon. Guarding the mother while breaking your stack apart is the defining tension of the opening.

Strategy in brief

  • Trap early, free late. A pinned checker deep in your territory is a semi-permanent advantage — the opponent plays a checker down for most of the game.
  • Don't strand singles. Every blot you leave in the opponent's path is a potential lifetime prisoner, not a temporary setback.
  • Timing still rules. As in a holding game, the side that can wait without wrecking their structure usually collects.

Plakoto is traditionally played to a points target as the middle game of the Greek tavli session, between Portes and Fevga.

How Plakoto differs from standard backgammon

AspectStandard backgammonPlakoto
BlotsA lone checker is hit and sent to the barA lone checker is pinned in place under the attacker and cannot move until freed
The barHit checkers re-enter from the barThere is no bar — nothing ever leaves the board until the bear-off
Starting position15 checkers split across four pointsAll 15 stacked on your starting point
Key pointThe 5-point ("golden point")The mother — your last checker on the starting point
Doubling cubeCentral to money and match playNot used; doubles come from gammon-style wins
TextureRacing, hitting, primingSlow sieges — walls, traps, and patient timing

New to the game? Start with the standard backgammon rules, browse the other variants, or look up any term in the glossary.