Checkers variant

English draughts · American checkers

The checkers of school lunchrooms and world championship matches alike: 8×8, twelve men each, forward-only men, single-step kings, and absolutely mandatory captures. This is the lane Boardgammon runs rated online.

At a glance

Board8×8 — only the 32 dark squares are used
Pieces12 men per side
First moveThe darker color
MenMove and capture diagonally forward only
KingsStep one square diagonally in any direction — kings do not fly
CapturesMandatory; choose freely when several jumps are available
CrowningReaching the far row ends the move — even mid-jump
DrawsThreefold repetition, or 40 moves per side with no capture and no man advance

The starting position

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The English starting position — 12 men each on the dark squares; the darker color moves first.

How English draughts plays

Men slide one square diagonally forward; jumps are compulsory and chain into multi-jumps; a man reaching the far row is crowned a king that steps — never flies — one diagonal square in any direction. Crowning always ends the move, even in the middle of a jump sequence. You win by taking every enemy piece or leaving your opponent without a legal move.

The full treatment — setup, forced-capture logic, kings, notation, and the exact draw rules the server enforces — lives on the checkers rules page.

The rated lane

English draughts is the profile Boardgammon runs rated online: real opponents, per-lane ratings, optional coin stakes, and server-side validation of every move and every forced jump. The other six variants are AI lanes today and join online play as the player pool grows.

Learn English draughts interactively — step-by-step coached lessons, free


New to the family? Start with the English draughts rules, compare the seven variants, or jump into the interactive lessons.