Checkers · Variants

The eight checkers variants

Same shaped pieces, eight different games. Every profile below is implemented move-for-move in Boardgammon's engine — these tables describe exactly what the game will and won't let you play, not approximate folklore.

One table, eight rulebooks

VariantBoard · menMen capture backwardKingsCapture choiceCrowning mid-jump
English draughts8×8 · 12NoOne stepFree choiceCrowns, move ends
International draughts10×10 · 20YesFlyingLongest forcedNo crowning in passing
Brazilian draughts8×8 · 12YesFlyingLongest forcedNo crowning in passing
Russian draughts8×8 · 12YesFlyingFree choiceCrowns and keeps capturing
Pool checkers8×8 · 12YesFlyingFree choiceCrowns, move ends
German draughts8×8 · 12NoFlyingFree choiceCrowns, move ends
Italian draughts8×8 · 12NoOne stepStrict Italian priorityCrowns, move ends
Turkish dama8×8 · 16 (orthogonal)No (sideways yes)Flying (rook-like)Longest forcedCrowns, move ends

Capture is mandatory in every variant. “Longest forced” is the majority rule: you must play the line that captures the most pieces. Italian draughts goes further with its strict priority ladder: most pieces, then capturing with a king, then most kings captured, then the line meeting kings earliest. First move is White everywhere except English draughts, where the darker color starts.

Pick your tradition

Start with the English draughts rules — every other page describes itself as a set of differences from that baseline.