Step 1 · Pure race, no hits
Fevga is a racing game. All fifteen checkers begin on one head point, a single opposing checker blocks, and there are no hits or bar entries.
Coach narration
Step 2 · First checker rule
At the start of Fevga, what must happen before White can move a second checker from the head?
Choose the Fevga opening rule.
Quick check
- Move one checker past the opponent head
- Hit a blot on the far side
- Move any checker immediately
Show the correct answer
Correct answer: Move one checker past the opponent head — Correct. The first checker has to clear that gate before the rest can leave freely.
- Hit a blot on the far side — Fevga has no hits. Contact is about blocking, not sending checkers to the bar.
- Move any checker immediately — Not at the start. The head rule limits which checker can move first.
Coach narration
Step 3 · Opening 6-1
A 6-1 starts the journey. Your runner needs thirteen pips to pass the opponent head, and this roll covers the first seven.
Tap roll to reveal 6-1.
The roll: 6-1
Coach narration
Step 4 · Use the 6
Use the 6 from the head. The checker starts its trip around the board.
Use the 6: tap the highlighted head checker, then tap Land here.
The roll: 6-1
The move: 13/7
Good. The first checker is moving.
Common mistake: Fevga starts from the head stack. Use the highlighted checker and the 6.
Coach narration
Step 5 · Use the 1
Now use the 1 with the same checker. Until this runner passes the opponent head, it is the only checker you may move.
Use the 1: tap that same checker, then tap Land here one point ahead.
The roll: 6-1
The move: 7/6
Seven pips down, six to go. Your runner keeps the job for the next turns.
Common mistake: The 1 continues the same checker. Move it one point farther along the path.
Coach narration
What you learned
You can now recognize Fevga and explain the head rule: one runner must pass the opponent head — usually over several turns — before the rest of your stack may move.
Coach narration