Step 1 · Contact is still standard
Nackgammon changes the starting layout, not hitting. A lone opposing checker is still a blot, and landing on it still sends it to the bar.
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Step 2 · What happens here?
White can land on a lone Black checker. In Nackgammon, what happens?
Choose the contact rule.
Quick check
- Black is hit to the bar
- Black is pinned underneath White
- White cannot land on a blot
Show the correct answer
Correct answer: Black is hit to the bar — Correct. Nackgammon keeps standard hitting and bar-entry rules.
- Black is pinned underneath White — That is Plakoto. Nackgammon uses ordinary backgammon contact.
- White cannot land on a blot — A single opposing checker is open to a hit in this ruleset.
Coach narration
Step 3 · Hit with the 3
Use the 3 to hit. Notice that the extra Nackgammon pressure comes from the position, not from a new contact rule.
Use the 3: move the highlighted White checker onto the lone Black checker.
The roll: 3-2
The move: 22/19
Hit. Black goes to the bar.
Common mistake: Land on the highlighted blot with the 3 to make the standard hit.
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Step 4 · Finish the dice
After the hit, use the remaining 2. Nackgammon still requires both dice when both can be played.
Use the 2: tap the checker that just hit, then tap Land here two points ahead.
The roll: 3-2
The move: 19/17
Both dice are used.
Common mistake: For this lesson, keep going with the same checker: tap the checker that just hit, then tap the highlighted point two pips ahead.
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What you learned
You hit a blot and finished both dice. Nackgammon changes only the starting setup — hitting and the bar work exactly as in standard backgammon.
Coach narration