Step 1 · Blocked points
Two or more opposing checkers make a point blocked. You cannot land there, even if the die reaches it.
Coach narration
Step 2 · Can White land?
White has a 3 from the 8-point to the 5-point, but the 5-point has two Black checkers.
Choose whether that landing point is legal.
Quick check
- No, two Black checkers block it
- Yes, hit both checkers
- Yes, stack on top
Show the correct answer
Correct answer: No, two Black checkers block it — Correct. White must choose another legal point.
- Yes, hit both checkers — Only a single opposing checker can be hit.
- Yes, stack on top — You can stack only on empty points or your own points.
Coach narration
Step 3 · Choose open space
Blocked points do not stop the turn if another legal destination exists.
Use the 3: tap the highlighted checker on the 6-point, then tap Land here on the open 3-point.
The roll: 3-1
The move: 6/3
Good. You avoided the blocked point.
Common mistake: Do not land on the blocked 5-point. Use the open destination highlighted by the coach.
Coach narration
Step 4 · Finish with the 1
You still have the 1 to play. Both dice must be used when a legal move exists.
Use the 1: tap the highlighted checker on your 8-point, then tap Land here on the open 7-point.
The roll: 3-1
The move: 8/7
Both dice played. A blocked point limits your choices, but it does not end the turn.
Common mistake: The 5-point is still blocked. Play the 1 from your 8-point to the open 7-point.
Coach narration
What you learned
You can now spot a point your opponent has made, and steer your checkers to open points instead.
Coach narration