How it works in play
Landing on a single opposing checker sends it to the bar: it loses every pip it had travelled and has to re-enter. A hit also costs the opponent their next turn if they then fail to enter, which is the idea behind every blitz.
Related terms
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In other languages
- العربيةالضرب (Hit)
- ΕλληνικάΧτύπημα (hit)
- فارسیزدن (Hit)
- עבריתהכאה (Hit)
- РусскийПобитие (hit)
- TürkçeKırmak (Hit)