Backgammon glossary · E

Entering

Moving a checker from the bar into the opponent’s home board.

How it works in play

A checker on the bar enters in the opponent’s home board on the point that matches a die, a 3 on the opponent’s 3-point (your 22-point), if that point is open. While any of your checkers is on the bar you may not move anything else.

  • Bar — The center ridge of the board; where hit checkers go.
  • Hit — Land on an opponent’s blot, sending it to the bar.
  • Closeout — All six home-board points made while the opponent sits on the bar — they cannot enter until a point opens.
  • Anchor — A point made (2+ checkers) in the opponent’s home board. Defensive.

Go deeper

In other languages