Step 1 · Ready for a table
A Boardgammon match uses fair dice and a clock online. There is no undo after a confirmed move, and you get a full review after the game.
Coach narration
Step 2 · Server roll
In an online match, the server publishes the dice. This practice turn shows a 3-1.
Tap roll to reveal the server roll.
The roll: 3-1
Coach narration
Step 3 · Submit a legal move
The client shows the board, but the submitted move must still be legal for the dice.
Use the 3: tap a highlighted 8-point checker, then tap Land here on the 5-point.
The roll: 3-1
The move: 8/5
Accepted. In online play the server would confirm this before the table advances.
Common mistake: Submit a legal use of the 3: move from the 8-point to the 5-point.
Coach narration
Step 4 · Finish the turn
One die left. Use the 1 to bring a second checker onto the same point — the server accepts the turn only when every playable die is used.
Use the 1: tap a highlighted checker on the 6-point, then tap Land here on the 5-point.
The roll: 3-1
The move: 6/5
Turn complete. Both dice were used, so the server would confirm it.
Common mistake: The 1 is still unplayed. Move a checker from the 6-point one point forward to the 5-point.
Coach narration
Step 5 · Online rule
When you play online, which part of the match does the server control?
Choose the online rule.
Quick check
- The dice and move legality
- Only the animations on my screen
- An undo for any mistake
Show the correct answer
Correct answer: The dice and move legality — Correct. The server owns dice and move validation online.
- Only the animations on my screen — The local app animates, but online legality comes from the server.
- An undo for any mistake — There is no online undo. Confirmed moves are final; review comes after the game.
Coach narration
What you learned
You played a full online-style turn: the server published the dice, checked every move, and confirmed the turn once both dice were used — with a full review waiting after the game.
Coach narration