Step 1 · Bring every checker home
Fevga begins with head restrictions, but it still ends as a bear-off race once every checker reaches the final table.
Coach narration
Step 2 · What decides late Fevga?
Once both sides are racing home, what usually matters most?
Choose the late-game focus.
Quick check
- Pip count and efficient bear-off
- Entering hit checkers from the bar
- Holding pins until the end
Show the correct answer
Correct answer: Pip count and efficient bear-off — Correct. With no hits, late Fevga often turns on racing efficiency.
- Entering hit checkers from the bar — There is no bar in Fevga, so late play is not about re-entry.
- Holding pins until the end — Pins belong to Plakoto. Fevga is blocking and racing.
Coach narration
Step 3 · Bear off 6-1
The 6 will bear off the farthest checker, and the 1 the checker nearest the finish.
Tap roll to reveal 6-1.
The roll: 6-1
Coach narration
Step 4 · Use the 6
The 6 bears off from the farthest occupied point in Fevga home.
Use the 6: tap the highlighted farthest checker, then tap Bear off.
The roll: 6-1
The move: 19/off
Farthest checker off.
Common mistake: Use the highlighted checker on the farthest point for the 6, then tap Bear off.
Coach narration
Step 5 · Use the 1
Now bear off with the 1. The finish should feel familiar, even though the route was Fevga.
Use the 1: tap the highlighted checker nearest the finish, then tap Bear off.
The roll: 6-1
The move: 14/off
Clean race finish.
Common mistake: Use the checker nearest the finish for the 1, then tap Bear off.
Coach narration
What you learned
You can now play Fevga from start to finish: head rule, no hits, single-checker blocks, legal walls, and race bear-off.
Coach narration