Fevga · Variants

Fevga race finish

Fevga begins with head restrictions, but it still ends as a bear-off race once every checker reaches the final table.

4 min · 5 steps

This is the written edition of an interactive Boardgammon lesson — in the app, the coach narrates while you play every move on a live board.

Step 1 · Bring every checker home

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On the board: Fevga home

Fevga begins with head restrictions, but it still ends as a bear-off race once every checker reaches the final table.

Coach narration

Step 2 · What decides late Fevga?

Once both sides are racing home, what usually matters most?

Choose the late-game focus.

Quick check

  • Pip count and efficient bear-off
  • Entering hit checkers from the bar
  • Holding pins until the end
Show the correct answer

Correct answer: Pip count and efficient bear-off — Correct. With no hits, late Fevga often turns on racing efficiency.

  • Entering hit checkers from the bar — There is no bar in Fevga, so late play is not about re-entry.
  • Holding pins until the end — Pins belong to Plakoto. Fevga is blocking and racing.

Coach narration

Step 3 · Bear off 6-1

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The 6 will bear off the farthest checker, and the 1 the checker nearest the finish.

Tap roll to reveal 6-1.

The roll: 6-1

Coach narration

Step 4 · Use the 6

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On the board: Farthest

The 6 bears off from the farthest occupied point in Fevga home.

Use the 6: tap the highlighted farthest checker, then tap Bear off.

The roll: 6-1

The move: 19/off

Farthest checker off.

Common mistake: Use the highlighted checker on the farthest point for the 6, then tap Bear off.

Coach narration

Step 5 · Use the 1

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On the board: Nearest

Now bear off with the 1. The finish should feel familiar, even though the route was Fevga.

Use the 1: tap the highlighted checker nearest the finish, then tap Bear off.

The roll: 6-1

The move: 14/off

Clean race finish.

Common mistake: Use the checker nearest the finish for the 1, then tap Bear off.

Coach narration

What you learned

You can now play Fevga from start to finish: head rule, no hits, single-checker blocks, legal walls, and race bear-off.

Coach narration