How it works in play
You win a gammon when you bear off all fifteen checkers before the opponent has borne off any. It counts double, so gammons change both checker play and the cube: a blitz is aimed at them, and a take that risks too many of them becomes a pass.
Related terms
Go deeper
- Rules: single games, gammons and backgammons
- Cube theory: the 25% take point
- Backgammon strategy, from first roll to bear-off
In other languages
- العربيةالمارس (Gammon)
- ΕλληνικάΔιπλό (gammon)
- فارسیگَمون
- עבריתמארס (Gammon)
- РусскийМарс (gammon)
- TürkçeMars (Gammon)