Backgammon glossary · G

Gammon

Winning before the opponent bears off any checker. Worth 2× the cube value.

How it works in play

You win a gammon when you bear off all fifteen checkers before the opponent has borne off any. It counts double, so gammons change both checker play and the cube: a blitz is aimed at them, and a take that risks too many of them becomes a pass.

  • Backgammon (win) — Winning before the opponent bears off any checker while they still have a checker on the bar or in your home board. Worth 3× the cube value.
  • Jacoby rule — Money play only: gammons and backgammons count single value unless the cube has been turned.
  • Too good to double — A position so winning that doubling (and forcing a drop) earns less than playing on for the gammon.
  • Blitz — Aggressive attacking strategy aiming to close the opponent out on the bar.

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