Backgammon glossary · T

Too good to double

A position so winning that doubling (and forcing a drop) earns less than playing on for the gammon.

How it works in play

When your gammon chances are high and your risk of losing is small, doubling only lets the opponent pass and caps your win at one point. Playing on for the gammon is worth more, and you can still double later if the position turns.

  • Double — An offer to double the stakes via the doubling cube, made before rolling.
  • Cash — To double an opponent out of the game — offering a cube they must correctly pass, banking the current stakes.
  • Gammon — Winning before the opponent bears off any checker. Worth 2× the cube value.
  • Doubling window — The range of winning chances where doubling is correct and the opponent should still take.
  • Jacoby rule — Money play only: gammons and backgammons count single value unless the cube has been turned.

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