Backgammon glossary · K

Keith count

A pip-count adjustment that accounts for checker distribution before race cube decisions.

How it works in play

Tom Keith’s count adds penalty pips for awkward checkers, such as extra checkers stacked on your lowest points and gaps on your 4-, 5- and 6-points, and a seventh for the player on roll, then compares the totals with fixed margins to decide doubles and takes. It is more accurate than the raw-pip rules in short races.

  • Pip count — The total pips all your checkers still need to travel to bear off. Both sides start at 167.
  • EPC — Effective pip count — the raw pip count plus expected wastage; the standard measure in bear-off positions.
  • Late race — A race position with most checkers in or near the home board.
  • Take point — The minimum winning probability at which taking a double breaks even — about 25% in money play; score-dependent in matches.
  • Wastage — Pips lost to inefficiency in the bear-off — rolling a 6 when only a 1 was needed.

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