How it works in play
Tom Keith’s count adds penalty pips for awkward checkers, such as extra checkers stacked on your lowest points and gaps on your 4-, 5- and 6-points, and a seventh for the player on roll, then compares the totals with fixed margins to decide doubles and takes. It is more accurate than the raw-pip rules in short races.
Related terms
Go deeper
- Pip counting: race formulas for the cube
- Pip counting
- Backgammon strategy, from first roll to bear-off
In other languages
- العربيةعدّ كيث (Keith count)
- ΕλληνικάΜέτρημα Keith (Keith count)
- فارسیشمار کیث (Keith count)
- עבריתספירת קית׳ (Keith count)
- РусскийСчёт Кита (Keith count)
- TürkçeKeith sayımı