Backgammon glossary · D

Doubling cube

The six-sided cube marked 2, 4, 8, 16, 32, 64 used to raise the stakes.

How it works in play

The doubling cube keeps track of the stakes. It starts in the middle at 1, shown as 64, and each accepted double turns it to the next value and hands it to the player who took. Its arrival in the 1920s turned backgammon into the game of judgment played in tournaments today.

  • Cube — Short for "doubling cube."
  • Double — An offer to double the stakes via the doubling cube, made before rolling.
  • Redouble — A subsequent double by the current cube owner.
  • Take — Accept a double, continuing the game at doubled stakes with cube ownership.
  • Cash — To double an opponent out of the game — offering a cube they must correctly pass, banking the current stakes.

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