Backgammon glossary · T

Take

Accept a double, continuing the game at doubled stakes with cube ownership.

How it works in play

Taking a double means playing on at twice the stake with the cube on your side: from then on only you can double. Take whenever your chances are above the take point, about 25% in money play, a little lower in a race and higher when gammons loom.

  • Drop — Decline a double (also "pass"), conceding the current cube value.
  • Take point — The minimum winning probability at which taking a double breaks even — about 25% in money play; score-dependent in matches.
  • Double — An offer to double the stakes via the doubling cube, made before rolling.
  • Beaver — Money play only: an immediate redouble by the player who was just doubled, keeping cube ownership.
  • Live cube — A cube that can still be re-doubled, as opposed to a "dead cube."

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