Backgammon glossary · D

Drop

Decline a double (also "pass"), conceding the current cube value.

How it works in play

Dropping a double concedes the game at the current stake: one point at the start, more if the cube has already been turned. It is right when your chances are below the take point, about 25% in money play, a little less in a pure race and more when gammons threaten.

  • Pass — Decline a double (same as "drop"), conceding the current cube value.
  • Take — Accept a double, continuing the game at doubled stakes with cube ownership.
  • Take point — The minimum winning probability at which taking a double breaks even — about 25% in money play; score-dependent in matches.
  • Double — An offer to double the stakes via the doubling cube, made before rolling.
  • Cash — To double an opponent out of the game — offering a cube they must correctly pass, banking the current stakes.

Go deeper

In other languages