Backgammon glossary · R

Running game

The plan of racing all checkers home without contact.

How it works in play

A running game is the plan of getting your back checkers out and racing home, chosen when you lead in the pip count and contact is unlikely to help the opponent. The opening 6-5 is its purest example.

  • Race — A position with no remaining contact between the two sides.
  • Pip count — The total pips all your checkers still need to travel to bear off. Both sides start at 167.
  • Lover’s leap — Running a back checker 24/13 with an opening 6-5.
  • Contact — A position where opposing checkers can still hit each other.

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