Backgammon glossary · C

Contact

A position where opposing checkers can still hit each other.

How it works in play

As long as some of your checkers still have to pass the opponent’s, either side can be hit, and blocking, timing and shots all matter. Once the last checkers have passed each other, the game turns into a pure race, decided by the pip count and the dice.

  • Race — A position with no remaining contact between the two sides.
  • Zone — The region of the board where contact between the two sides remains possible.
  • Shot — A roll that hits an opponent’s blot.
  • Running game — The plan of racing all checkers home without contact.

Go deeper

In other languages